Friday, September 24, 2010
Tuesday, November 3, 2009
The new background was a static image (called a digital matte painting) that needed to move around with the camera just like the rest of the image, in order to look as though it had all been shot at the same time. To do this, the original scene needed to be "tracked," a tedious process I won't bother to detail here, but through the use of a motion-tracking program (in this case, a wonderful software package called Mocha), I wound up with camera movement information that I could then apply to the background. That would get me about 85 -90% of the way, and then I would need to analyze and hand-tweak any movements that didn't match-up quite right. If all of this sounds labor intensive and detail-oriented, it really was... but the results were very cool!
Monday, November 2, 2009
Tuesday, April 7, 2009
Is that cool or what? The only thing more cool to me right now besides the fact that this wonderful image was created by my good friend, the artist David Laub, is that it also won the Silver Award in the "Unpublished" category of the Spectrum 16 Awards! Dave's work has always inspired me -- he is truly one of the most gifted artists I have had the pleasure of working with."King Slug" by David Laub © 1988-1993
This is an original that Dave gave me back in the early 90's that I've always really responded to -- it has such a haunting menace about it. I was writing a script at the time and this particular image really helped me define the aesthetic of my villain. (I'm sure Dave won't be too wild about me showing such an early piece in public, but hey! I'm the owner ... I can do what I want, right?)
Tuesday, February 10, 2009
I also wanted to mention that Mr. Gaiman just won the prestigious Newberry Medal for his latest novel, The Graveyard Book. It is yet another astoundingly entertaining read, but for maximum enjoyment, I recommend listening to him read it himself. (I mean, who could possibly do it any better?) Congratulations, Neil!!!
Monday, November 24, 2008
Monday, November 17, 2008
Ryan has worked for many years in the special effects make-up industry in Hollywood, but relocated back to his beloved Utah to pursue his own artistic projects. I was lucky enough to work with Ryan on several video game productions, and have always enjoyed vicariously his experiences with the make-up legends that I used to idolize as a teenager (most notably Rick Baker and Rob Bottin).
Despite not having the opportunity of working on either the original film or its sequel, Ryan generously sent a copy to del Toro, who responded enthusiastically (and apparently took a shine to it)! I thought his version was realized with extreme skill, and I look forward to collaborating with Ryan one day -- he is both a fantastic talent and a wonderful person.